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#201
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![]() Trust the Force ![]() Группа: Ветераны JC Сообщений: 14851 Регистрация: 14.7.2006 Пользователь №: 3009 Награды: 9 Предупреждения: (10%) ![]() ![]() |
Star Wars: Battlefront ![]() Дата выхода: 17 ноября 2015 Жанр игры: action Платформы: PC, PS4, Xbox One Разработчик: EA DICE Издатели: Electronic Arts / LucasArts Возрождение серии многопользовательских шутеров от самих отцов-основателей жанра - шведской студии DICE, авторов Battlefield и Mirror's Edge. Созданный с нуля на новейшем игровом движке Frostbite 3, Star Wars Battlefront намерен перевернуть представления об экшен-игре во вселенной "Звездных войн". Патрик Сёдерлунд, вице-президент EA Games Label: "Это - взгляд DICE на то, каким должен быть Battlefront. Безусловно, некоторые элементы из предыдущих игр серии вы узнаете и вспомните, но наша компания хочет сделать по-настоящему самобытную игру. Иначе мы и не можем. Так что мы представляем вам Star Wars: Battlefront, без цифры 3 в названии. Мы делаем совершенно новую игру. Но при этом она несомненно будет очень крутой - и столь же верной духу "Звездных войн". Патрик Бах, исполнительный продюсер DICE: "LucasArts с самого начала хотели, чтобы мы сделали игру в серии Battlefront. Но это не просто "Star Wars + Battlefield"; так все было бы слишком скучно, не правда ли? Мы не хотим делать игру, просто копируя наработки предыдущих проектов. Для этого мы слишком уперты, слишком непоседливы. Мы хотим взять историю сериала Battlefront и переписать ее заново - так, какой она всегда должна была быть". Обзор от Dhani |
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Сообщение
#202
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![]() Trust the Force ![]() Группа: Ветераны JC Сообщений: 14851 Регистрация: 14.7.2006 Пользователь №: 3009 Награды: 9 Предупреждения: (10%) ![]() ![]() |
Патрик Бах рассказал о том, почему в Battlefront нет сюжетной кампании:
Цитата But still, there's no single-player game to enjoy. And I wonder if you realised you actually didn't have the time for it under the strict deadline.
To be honest, single-player was never in the plan. It was never the concept. The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context. We were also thinking about the Battlefront franchise, which has multiplayer at its core. DICE is famous for its multiplayer games. I don't think anyone would deny your team's pedigree for these amazing, modern, online shooters. And I don't wish to seem rude, but I would say that people aren't as enamoured by your single-player campaigns. It leads me to think that, because DICE is becoming more and more important to EA, and is taking on the big jobs, don't you think the studio needs that talent and personnel to create single-player games of a similar standard? Yes absolutely, and it's not as though we haven't done single-player before. I would agree with you, our single-player has not been as strong as our multiplayer. But then again you could argue that we are comparing our campaigns with what some say are the greatest multiplayer games in the world. If you try to match that, you are probably doomed for failure. Or at least, it's very, very hard. Would you like to make a Star Wars single-player game, or would you rather stick to your strengths? Hmmn, no, we don't want to stick to our strengths. That's boring. That's why we're making Mirror's Edge. If you look at what Battlefront stands for, it's to recreate these battles. But we've also added in some offline missions, that you can play alone or with a friend. Because what you told me about what you loved about playing the game was not describing the story, it was about the world and the actions. The sights and the sounds. That is exactly what we're giving you. I get it though, you also want a parallel Star Wars narrative experience. That is not what we're building. But we are building these small missions too. If you like our world and mechanics, but you don't want to play with strangers on the internet, then you can still enjoy this game. -------------------- "Невинный блаженец" © D.G.
Ilaan vanished – and took all the sounds and sources of light along. Only Ilaan remained. Down on his knees, an obedient servant of the Force, just like all those months ago. It spoke to him – and he listened, without saying a word. Out of his silence, the sounds and images appeared, filling the space around them, giving the reality its meaning and weight, just like clean white cloth that gradually becomes heavy with blood when it covers the body. |
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Текстовая версия | Сейчас: 27.6.2025, 13:00 |